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Post Clock

This is a low poly clock that I made to be used as a game asset. The model is 11,400 triangles. I modeled the high and low poly of this in Maya and baked and textured it in Substance painter. 

clockwire02-min.png
02-min.png
clockwire01-min.png
01-min.png
goldfixxxxx-min.png
goldfix011-min.png
CLock_Low_blinn1_BaseColor-min.png

Albedo Map 

CLock_Low_blinn1_Normal-min.png

Normal Map

CLock_Low_blinn1_Roughness-min.png

Roughness Map

blinn1_Opacity-min.png

Opacity Map

Ambient Occlusion Map from Mesh blinn1SG

Ambient Occlusion Map

CLock_Low_blinn1_Metalness-min.png

Metalic Map

rosie michelle pound

Game Art & Design

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