This is a low poly, well worn, heavy duty, internal speaker for a Scavenger Mech that I made for a team production while I was in school. This model is only 5 faces of a cube with beveled edges, totaling at 110 tris.
The high poly and low poly were modeled in Maya. I baked the maps and textured the model in Substance Painter. The model was used in a Virtual Reality environment that we designed for the Oculus Rift.
Ambient Occlusion Map